Kinect for XBOX 360: How We Made It Work
- Andrew Fitzgibbon, Microsoft
A talk by Andrew Fitzgibbon for Think Computer Science 2010.
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Andrew Fitzgibbon
Partner Researcher
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Regardez suivant
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Designing Dynamic Measure Transport for Sampling
- Aimee Maurais
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Upper Bound 2024: Towards Human-Centered AI in AAA Video Game
- Raluca Georgescu