A new era of spatial computing brings fresh challenges—and solutions—to VR
Virtual reality (VR) has continually pushed the boundaries of how we perceive, from its early days of Ivan Sutherland’s Sword of Damocles to today. With the technology emerging from its early stages of bulky equipment tethered to one place out of necessity, researchers now are working with increased possibilities derived from hardware…
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight
Creating or arranging objects at runtime is needed in many virtual reality applications, but such changes are noticed when they occur inside the user’s field of view. We present Mise-Unseen, a software system that applies…
DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality
We explore a future in which people spend considerably more time in virtual reality, even during moments when they walk between locations in the real world. In this paper, we present DreamWalker, a VR system…
CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback
We introduce CapstanCrunch, a force resisting, palmgrounded haptic controller that renders haptic feedback for touching and grasping both rigid and compliant objects in a VR environment. In contrast to previous controllers, CapstanCrunch renders human-scale forces…
Microsoft at UIST 2019
The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous…
Microsoft at VIS 2019
Microsoft is excited to be a Gold sponsor of IEEE Vis 2019. Stop by our table to chat with our experts, see demos of our latest research and find out about career opportunities with Microsoft.