新闻与深度文章
In nearly every corner of our lives, the buzz about AI is impossible to ignore. It’s destined to revolutionize how we work, learn, and play. For those of us immersed in the world of gaming—whether as players or creators—the question…
Today we are making available an interactive real-time gameplay experience in Copilot Labs. Head over to this link (opens in new tab) to play an AI rendition of Quake II gameplay, powered by Muse. 5 second video of Quake II…
新闻报道 | IEEE Spectrum
Microsoft’s Muse AI Edits Video Games on the Fly: Muse is a proof of concept for more consistent AI gameplay
“They have trained what’s essentially a neural game engine that has unprecedented temporal coherence and fidelity,” says Julian Togelius, an associate professor of computer science at New York University and co-founder of AI game testing company Modl.ai. “That has wide…
| Katja Hofmann
Today Nature published Microsoft’s research detailing our WHAM, an AI model that generates video game visuals & controller actions. We are releasing the model weights, sample data, & WHAM Demonstrator on Azure AI Foundry, enabling researchers to build on the…
新闻报道 | Official Microsoft Blog
A new level unlocked
Today Microsoft released Muse, a first-of-its-kind generative AI model that we are applying to gaming (opens in new tab). But it’s so much more than that. What we’re sharing today is a huge step forward for gameplay ideation. And what’s even more exciting…
| Gretchen Huizinga 和 Haiyan Zhang
For over a decade, Xbox has been leveraging AI to elevate gaming. Haiyan Zhang, GM of Gaming AI, explores the collaborations behind the work and the potential for generative AI to support better experiences for both players and game creators.