Microsoft Research Montréal

T A L E S

the Text Adventure Learning Environment Suite

TALES Environments

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making, requiring structured reasoning over the context history to determine the next best action. We introduce TALES, a diverse collection of synthetic and human-written text-adventure games designed to challenge and evaluate diverse reasoning capabilities. We present results over a range of LLMs, open- and closed-weights, performing a qualitative analysis on the top performing models. Despite an impressive showing on synthetic games, even the top LLM-driven agents fail to achieve 12% on games designed for human enjoyment.

TALES visualization

An example of an agent playing through a text-adventure game. Thought traces are fabricated for illustration. For text-adventure games, due to their length and the variety of puzzles required for progression, players must make use of a range of different reasoning skills to solve roadblocks and continue through the game. Because of the long-range, causal dependencies often found in these games, a single mistake at any step can lead to a breakdown in gameplay later on.

인원

Marc-Alexandre Côté의 초상화

Marc-Alexandre Côté

Principal Researcher

Eric Yuan의 초상화

Eric Yuan

Principal Researcher