{"id":746986,"date":"2021-05-18T09:53:27","date_gmt":"2021-05-18T16:53:27","guid":{"rendered":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/?post_type=msr-research-item&#038;p=746986"},"modified":"2021-12-22T07:22:45","modified_gmt":"2021-12-22T15:22:45","slug":"teachers-perceptions-around-digital-games-for-children-in-low-resource-schools-for-the-blind","status":"publish","type":"msr-research-item","link":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/publication\/teachers-perceptions-around-digital-games-for-children-in-low-resource-schools-for-the-blind\/","title":{"rendered":"Teachers\u2019 Perceptions around Digital Games for Children in Low-resource Schools for the Blind"},"content":{"rendered":"<p>Most children who are blind live in low-resource settings and attend schools that have poor technical infrastructure, overburdened teachers, and outdated curriculum. Our work explores the role digital games can play to develop digital skills of such children in the early grades. Recognizing the critical role of teachers in introducing children to technology, we conducted a mixed-methods study to examine which attributes of digital games teachers find useful for children and what challenges they perceive in integrating digital games in schools for the blind. Our findings indicate that teachers prefer games that align well with curriculum objectives, promote learning, improve soft skills, and increase engagement with computers. Despite being overburdened and lacking technological support, teachers expressed strong enthusiasm to integrate these games in school curriculum and schedule. We conclude by discussing design implications for designers of accessible games in low-resource settings.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Most children who are blind live in low-resource settings and attend schools that have poor technical infrastructure, overburdened teachers, and outdated curriculum. Our work explores the role digital games can play to develop digital skills of such children in the early grades. Recognizing the critical role of teachers in introducing children to technology, we conducted [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"","msr_conference_name":"CHI Conference on Human Factors in Computing Systems 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Y","user_id":0,"rest_url":false},{"type":"text","value":"Aishwarya O","user_id":0,"rest_url":false},{"type":"text","value":"Nirmalendu Diwakar","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Mohit Jain","user_id":38769,"rest_url":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Mohit Jain"},{"type":"text","value":"Aditya Vashistha","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Manohar Swaminathan","user_id":35356,"rest_url":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Manohar Swaminathan"}],"msr_impact_theme":[],"msr_research_lab":[199562],"msr_event":[725128],"msr_group":[144784],"msr_project":[573690,986193],"publication":[],"video":[],"msr-tool":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":573690,"post_title":"Ludic Design for Accessibility","post_name":"ludicdesign","post_type":"msr-project","post_date":"2019-03-18 02:31:07","post_modified":"2025-01-16 10:11:04","post_status":"publish","permalink":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/project\/ludicdesign\/","post_excerpt":"Ludic Design for Accessibility (LDA) that puts play and playfulness at the center of all assistive technology design and use.","_links":{"self":[{"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/573690"}]}},{"ID":986193,"post_title":"Accessibility and Assistive technology","post_name":"accessibility-and-assistive-technology","post_type":"msr-project","post_date":"2023-11-21 06:26:01","post_modified":"2025-01-24 10:17:05","post_status":"publish","permalink":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/project\/accessibility-and-assistive-technology\/","post_excerpt":"With Emphasis on the Global South The work on accessibility at MSR India has spanned the range from spatial audio with HoloLens to the use of feature phones to reach children with vision impairments and a spectrum of tangible toys to enhance numeracy for them, to a quiz platform for the Deaf or Hard of Hearing community, with an overarching new methodology called Ludic Design for Accessibility. 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