{"id":503732,"date":"2018-08-29T10:29:57","date_gmt":"2018-08-29T17:29:57","guid":{"rendered":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/?post_type=msr-research-item&#038;p=503732"},"modified":"2018-10-16T20:19:50","modified_gmt":"2018-10-17T03:19:50","slug":"lets-play-digital-and-analog-play-patterns-between-preschoolers-and-parents","status":"publish","type":"msr-research-item","link":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/publication\/lets-play-digital-and-analog-play-patterns-between-preschoolers-and-parents\/","title":{"rendered":"Let\u2019s Play! Digital and Analog Play Patterns between Preschoolers and Parents"},"content":{"rendered":"<p>Play is an enjoyable and developmentally useful part of early childhood, and parent-child play is a highly productive mechanism by which children learn to participate in the world. We conducted an observational lab study to examine how 15 parent-child pairs (children age 4-6) respond to and play with tablet apps as compared to analog toys. We found that parents and children were less likely to engage with each other or to respond to each other\u2019s bids for attention during play sessions with tablets versus play sessions with toys. We also observed that specific design features of tablet devices and children\u2019s apps\u2014such as one-sided interfaces, game paradigms that demand continual attention, and lack of support for parallel interaction\u2014are the primary mechanism shaping these differences. We provide guidance suggesting how children\u2019s apps might be re-designed to preserve the advantages of digital play experiences while also evolving to build in the advantages of traditional toys.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Play is an enjoyable and developmentally useful part of early childhood, and parent-child play is a highly productive mechanism by which children learn to participate in the world. We conducted an observational lab study to examine how 15 parent-child pairs (children age 4-6) respond to and play with tablet apps as compared to analog toys. 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People are also increasingly tracking personal health data outside the clinic using wearable sensing devices and mobile health applications. For example, we have observed the rise of the Quantified Self (QS) movement, which aims to improve health, maximize work performance, and find new life experiences through self-tracking. 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