{"id":466272,"date":"2018-02-14T12:34:40","date_gmt":"2018-02-14T20:34:40","guid":{"rendered":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/?post_type=msr-research-item&#038;p=466272"},"modified":"2018-10-16T22:33:31","modified_gmt":"2018-10-17T05:33:31","slug":"creating-perfect-illusion-will-take-create-life-like-virtual-reality-headsets","status":"publish","type":"msr-research-item","link":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/publication\/creating-perfect-illusion-will-take-create-life-like-virtual-reality-headsets\/","title":{"rendered":"Creating the Perfect Illusion : What will it take to Create Life-Like Virtual Reality Headsets?"},"content":{"rendered":"<p>As Virtual Reality (VR) Head Mounted Displays (HMD) push the<br \/>\nboundaries of technology, in this paper, we try and answer the<br \/>\nquestion, \u201cWhat would it take to make the visual experience of a<br \/>\nVR-HMD Life-Like, i.e., indistinguishable from physical reality?\u201d<br \/>\nBased on the limits of human perception, we first try and establish<br \/>\nthe specifications for a Life-Like HMD. We then examine crucial<br \/>\ntechnological trends and speculate on the feasibility of Life-Like VR<br \/>\nheadsets in the near future. Our study indicates that while display<br \/>\ntechnology will be capable of Life-Like VR, rendering computation<br \/>\nis likely to be the key bottleneck. Life-Like VR solutions will likely<br \/>\ninvolve frames rendered on a separate machine and then transmit-<br \/>\nted to the HMD. Can we transmit Life-Like VR frames wirelessly<br \/>\nto the HMD and make the HMD cable-free? We find that current<br \/>\nwireless and compression technology may not be sufficient to ac-<br \/>\ncommodate the bandwidth and latency requirements. We outline<br \/>\nresearch directions towards achieving Life-Like VR.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As Virtual Reality (VR) Head Mounted Displays (HMD) push the boundaries of technology, in this paper, we try and answer the question, \u201cWhat would it take to make the visual experience of a VR-HMD Life-Like, i.e., indistinguishable from physical reality?\u201d Based on the limits of human perception, we first try and establish the specifications for [&hellip;]<\/p>\n","protected":false},"featured_media":466299,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"Association for Computing Machinery","msr_publisher_other":"","msr_booktitle":"","msr_chapter":"","msr_edition":"HotMobile\u201918","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and\/or a fee. Request permissions from permissions@acm.org.","msr_conference_name":"HotMobile\u201918","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"","msr_other_contributors":"","msr_speaker":"","msr_award":"","msr_affiliation":"","msr_institution":"","msr_host":"","msr_version":"","msr_duration":"","msr_original_fields_of_study":"","msr_release_tracker_id":"","msr_s2_match_type":"","msr_citation_count_updated":"","msr_published_date":"2018-02-12","msr_highlight_text":"","msr_notes":"","msr_longbiography":"","msr_publicationurl":"","msr_external_url":"","msr_secondary_video_url":"","msr_conference_url":"","msr_journal_url":"","msr_s2_pdf_url":"","msr_year":0,"msr_citation_count":0,"msr_influential_citations":0,"msr_reference_count":0,"msr_s2_match_confidence":0,"msr_microsoftintellectualproperty":true,"msr_s2_open_access":false,"msr_s2_author_ids":[],"msr_pub_ids":[],"msr_hide_image_in_river":0,"footnotes":""},"msr-research-highlight":[],"research-area":[13551,13547],"msr-publication-type":[193716],"msr-publisher":[],"msr-focus-area":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-466272","msr-research-item","type-msr-research-item","status-publish","has-post-thumbnail","hentry","msr-research-area-graphics-and-multimedia","msr-research-area-systems-and-networking","msr-locale-en_us"],"msr_publishername":"Association for Computing Machinery","msr_edition":"HotMobile\u201918","msr_affiliation":"","msr_published_date":"2018-02-12","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"466278","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","title":"perfectillusion","viewUrl":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2018\/02\/perfectillusion.pdf","id":466278,"label_id":0}],"msr_related_uploader":"","msr_citation_count":0,"msr_citation_count_updated":"","msr_s2_paper_id":"","msr_influential_citations":0,"msr_reference_count":0,"msr_arxiv_id":"","msr_s2_author_ids":[],"msr_s2_open_access":false,"msr_s2_pdf_url":null,"msr_attachments":[],"msr-author-ordering":[{"type":"user_nicename","value":"cuervo","user_id":31486,"rest_url":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=cuervo"},{"type":"user_nicename","value":"krchinta","user_id":32577,"rest_url":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=krchinta"},{"type":"text","value":"Manikanta Kotaru","user_id":0,"rest_url":false}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[144899],"msr_project":[236277],"publication":[],"video":[],"msr-tool":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":236277,"post_title":"Cloud and Edge Mobile Mixed Reality","post_name":"cloud-powered-vr","post_type":"msr-project","post_date":"2016-06-03 13:39:06","post_modified":"2018-07-16 17:32:51","post_status":"publish","permalink":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/project\/cloud-powered-vr\/","post_excerpt":"Our goal is to enable mobile devices to deliver fully immersive and untethered mixed reality experiences. 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