{"id":166341,"date":"2014-06-01T00:00:00","date_gmt":"2014-06-01T00:00:00","guid":{"rendered":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/msr-research-item\/cowboys-ankle-sprains-and-keepers-of-quality-how-is-video-game-development-different-from-software-development\/"},"modified":"2018-10-16T20:14:50","modified_gmt":"2018-10-17T03:14:50","slug":"cowboys-ankle-sprains-and-keepers-of-quality-how-is-video-game-development-different-from-software-development","status":"publish","type":"msr-research-item","link":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/publication\/cowboys-ankle-sprains-and-keepers-of-quality-how-is-video-game-development-different-from-software-development\/","title":{"rendered":"Cowboys, Ankle Sprains, and Keepers of Quality: How Is Video Game Development Different from Software Development?"},"content":{"rendered":"<div class=\"asset-content\">\n<p>Video games make up an important part of the software industry, yet the software engineering community rarely studies video games. This imbalance is a problem if video game development differs from general software development, as some game experts suggest. In this paper we describe a study with 14 interviewees and 364 survey respondents. The study elicited substantial differences between video game development and other software development. For example, in game development, \u201ccowboy coders\u201d are necessary to cope with the continuous interplay between creative desires and technical constraints. Consequently, game developers are hesitant to use automated testing because of these tests\u2019 rapid obsolescence in the face of shifting creative desires of game designers. These differences between game and non-game development have implications for research, industry, and practice. For instance, as a starting point for impacting game development, researchers could create testing tools that enable game developers to create tests that assert flexible behavior with little up-front investment.<\/p>\n<\/div>\n<p><!-- .asset-content --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video games make up an important part of the software industry, yet the software engineering community rarely studies video games. This imbalance is a problem if video game development differs from general software development, as some game experts suggest. In this paper we describe a study with 14 interviewees and 364 survey respondents. The study [&hellip;]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr-author-ordering":null,"msr_publishername":"ACM","msr_publisher_other":"","msr_booktitle":"Proceedings of the 36th International Conference on Software Engineering (ICSE 2014)","msr_chapter":"","msr_edition":"Proceedings of the 36th International Conference on Software Engineering (ICSE 2014)","msr_editors":"","msr_how_published":"","msr_isbn":"","msr_issue":"","msr_journal":"","msr_number":"","msr_organization":"","msr_pages_string":"","msr_page_range_start":"","msr_page_range_end":"","msr_series":"","msr_volume":"","msr_copyright":"Copyright \u00a9 2014 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and\/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org. The definitive version of this paper can be found at ACM's Digital Library -- http:\/\/www.acm.org\/dl\/.","msr_conference_name":"Proceedings of the 36th International Conference on Software Engineering (ICSE 2014)","msr_doi":"","msr_arxiv_id":"","msr_s2_paper_id":"","msr_mag_id":"","msr_pubmed_id":"","msr_other_authors":"Emerson Murphy-Hill, Thomas Zimmermann, Nachiappan 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