{"id":199774,"date":"2011-11-29T09:07:06","date_gmt":"2011-11-29T09:07:06","guid":{"rendered":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/events\/think-computer-science-2011\/"},"modified":"2022-08-31T13:10:35","modified_gmt":"2022-08-31T20:10:35","slug":"think-computer-science-2011","status":"publish","type":"msr-event","link":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/event\/think-computer-science-2011\/","title":{"rendered":"Think Computer Science 2011"},"content":{"rendered":"\n\n\n\n\n<h1>Welcome to Think Computer Science 2011<\/h1>\n<p>Through our work at Microsoft Research in Cambridge and our collaborative partnerships, we strive to inspire and support students early on in their education. Think Computer Science is an annual event we hold to showcase the work of computer science researchers, to educate and enthuse students about the field of computer science.<\/p>\n<p>The 8th annual Think Computer Science event was held at the Imperial War Museum, Duxford on December 7th 2011. Students in attendance got to see a number of talks and view the latest technologies in development through interactive demos. The talks from the event will be loaded on to the \u2018Gallery\u2019 section of the website in the coming weeks.<\/p>\n<p>If you would like to register your interest for the next Think Computer Science event, please email <a href=\"mailto:msrcmktg@microsoft.com\">msrcmktg@microsoft.com<\/a>.<\/p>\n\n\n\n\n\n<p><strong>09.15 <\/strong>Registration opens<br>\n<strong>10.00 <\/strong>Welcome and introduction, Andrew Blake, Microsoft Research<br>\n<strong>10.20 <\/strong>Talk: Playing the Game of Research \u2013 Thore Graepel, Microsoft<br>\n<strong>10.40 <\/strong>Talk: Breathing Life into Computer Programs \u2013 Jasmin Fisher, Microsoft Research<br>\n<strong>11.00 <\/strong>Talk: Atmospheric Science Through Robotic Aircraft(ASTRA) \u2013 Steven Johnston, University of Southampton<br>\n<strong>11.20 <\/strong>Refreshment break<br>\n<strong>11.40 <\/strong>Talk: Chasing Birds: Tracking the Behaviour of Animals in the Wild \u2013 Robin Freeman, Microsoft Research and University College London<br>\n<strong>12.00 <\/strong>Talk: The Art of Computer Programming \u2013 Samin Ishtiaq, Microsoft Research<br>\n<strong>12.20 <\/strong>Lunch and demonstration session<br>\n<strong>13.50 <\/strong>Talk: What Does Reality Look Like? Connecting Real and Digital Worlds \u2013 Tim Weyrich, University College London<br>\n<strong>14.10 <\/strong>Q&A session (all speakers)<br>\n<strong>14.30 <\/strong>Competition winners announced<br>\n<strong>14.50 <\/strong>Closing comments, Andrew Blake<br>\n<strong>15.00 <\/strong>Close<\/p>\n\n\n\n\n\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/thore_graepel.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-244223 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/thore_graepel.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Thore Graepel<br>\nMicrosoft Research Cambridge<\/h2>\n<h3>Playing the Game of Research<\/h3>\n<p>Many of us love playing games. In our Research Games project, we develop games that help us investigate how people behave in strategic situations and how we can use peoples\u2019 competitive drive, curiosity, and social impulses to accomplish useful tasks. The games we have people play range from a battle simulation in Project Waterloo to Prediction Square, an online challenge for people to predict their friends\u2019 preferences. Members of the audience who have a Facebook account are invited to play our games and help us carry out our research.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/jasmin_fisher.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-244214 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/jasmin_fisher.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Jasmin Fisher<br>\nMicrosoft Research Cambridge<\/h2>\n<h3>Breathing Life into Computer Programs<\/h3>\n<p>The human body is the most amazing machine ever constructed. Understanding how it evolves from a single fertilised egg is one of the greatest mysteries in science. To shed light on this question, we build computer programs that mimic aspects of biological behaviours. By simulating and analysing these programs, we gain new insights into development, disease and life.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-244229 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston-109x300.png\" alt=\"steven_johnston\" width=\"109\" height=\"300\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston-109x300.png 109w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston.png 136w\" sizes=\"auto, (max-width: 109px) 100vw, 109px\"><\/a>Steven Johnston And Andr\u00c1s S\u00d3bester<br>\nUniversity of Southampton<\/h2>\n<h3>Atmospheric Science Through Robotic Aircraft (ASTRA)<\/h3>\n<p>Direct measurements of the physical properties of the upper atmosphere are essential for a better understanding of Earth\u2019s climate, as well as for routine weather forecasting, the mapping of volcanic ash clouds, and so on. Flying scientific instruments to extreme altitudes (sometimes two or three times higher than the cruising altitudes of passenger airliners) has some interesting technical challenges. What is the most suitable air vehicle for such a mission? How do we track a small probe at such high altitudes and how do we recover it after the flight? How do we record the scientific data and how do we process it?<\/p>\n<p>We will explore these questions in a talk that will include (weather permitting) a live demonstration of a high altitude balloon flight.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/robin_freeman.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-244217 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/robin_freeman.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Robin Freeman<br>\nMicrosoft Research Cambridge and University College London<\/h2>\n<h3>Chasing Birds: tracking the behaviour of animals in the wild<\/h3>\n<p>From the amazing global migrations of seabirds to the local homing flights of pigeons, technological advances are helping change our understanding of the behaviour of animals in the wild. These technologies are helping us see not only where these journeys lead, but also how important they are for the animals themselves. In this talk, I\u2019ll describe some of these astonishing journeys and some of the exciting technologies that are helping in our quest to understand these amazing animals.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/samin_ishtiaq.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-244220 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/samin_ishtiaq.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Samin Ishtiaq<br>\nMicrosoft Research Cambridge<\/h2>\n<h3>The Art of Computer Programming<\/h3>\n<p>Your shiny Xbox would have a dull hunk of metal inside it without the programs that give it life. Programs tell the metal what to do. Writing these programs \u2018computer programming\u2019 is one of the most creative and mathematical tasks that you can do. We\u2019ll look at some classic programs like Shortest Path and Quicksort for inspiration. If you can write programs like these, programs that are correct, elegant and run fast, then respect, fame and fortune lie ahead of you!<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/tim_weyrich.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-244211 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/tim_weyrich.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Tim Weyrich<br>\nUniversity College London<\/h2>\n<h3>What does reality look like? Connecting real and digital worlds\u2026<\/h3>\n<p>When Buzz Lightyear\u2019s helmet shines in the sun, or if Transformer Robots get scratches, it is maths and a number of computer algorithms that create each image pixel, computing how the different materials reflect light, thus conveying a life-like appearance of these materials. The field in computer science that models appearance digitally is called Computer Graphics. While the physics of light reflection are generally known, many everyday objects, such as skin, wood, cloth, or minerals, show a surprising complexity. Computer Graphics researchers are constantly striving to increase the degree of realism at which such materials can be modelled. Amongst other examples, this talk will look into the digital modelling of human skin, a particularly complex \u2018material\u2019 that is still very hard to get right. We will see, for instance, how researchers have built devices to measure reflectance properties of skin, allowing for more realistic digital faces. We will also learn how the process can be inverted: instead of creating a digital representation of real objects, we can create real objects whose reflectance is controlled digitally!<\/p>\n\n\n\n\n\n<div class=\"js-accordion\" data-accordion-prefix-classes=\"msr-accordion\" data-accordion-expandall=\"true\">\n<h4 class=\"js-accordion__header\">\n\t\t\t\tAudio Reactive Particle Generator\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234505 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/particle.jpg\" alt=\"particle\" width=\"179\" height=\"137\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/particle.jpg 179w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/particle-80x60.jpg 80w\" sizes=\"auto, (max-width: 179px) 100vw, 179px\">This is a demonstration of a real-time interactive multi-touch particle generator which is reactive to sound. The system, which is put together using different source code online and assembled in openFrameworks, is a fun abstract illustration of how computer generated visuals can react to audio. The system reacts to sound and touch in real-time, animating a vast amount of force-sensitive particles using physics-based commands. Using a multi-touch track pad, it is possible to create \u2018magnetic\u2019 nodes that pull these particles towards them. Sound input then affects the direction of the particles perpendicular to the magnetic force of the nodes.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tBehavioural Game Theory Experiments on Facebook\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234513 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/waterloo.png\" alt=\"waterloo\" width=\"70\" height=\"150\">Game theory studies how humans behave in strategic situations. It makes strong assumptions and ignores key aspects such as our emotions, our limited capacity to reason and our biased judgments. Behavioural game theory (BGT) attempts to do better using insights from psychology, sociology and cognitive science. But how can we scale up BGT\u2019s small scale lab experiments to thousands of participants? We propose using Facebook as a large-scale game theory lab, investigating the famous game \u2018Colonel Blotto\u2019. Two opposing generals allocate 100 troops across 5 battlefields. Without knowing what your opponent does, how should you allocate your own troops to overwhelm them in as many battlefields as possible? We deployed the Facebook application \u2018Project Waterloo\u2019 which allows users to play the game. Based on this data, we analyse how social relations affect players\u2019 strategies. Come see how Facebook can help us understand human behaviour and help you become a master strategist!<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tComputing the Natural World\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234487 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/computingJPG.jpg\" alt=\"computingJPG\" width=\"200\" height=\"135\">In its short history, the science of ecology has uncovered an amazing amount about different parts of the natural world: most predators are starving most of the time, most plants on land aren\u2019t eaten but most plants in the sea are, animals forage intelligently\u2026 but how does this all fit together!? And what does it all mean in terms of what humans are doing to the planet?<\/p>\n<p>Microsoft Research uses large-scale computing to understand the natural world, and predict the consequences of human actions. We are assembling global-scale models of ecosystems, creating tools to track animals in their daily lives, and using statistics to predict the effect of climate change.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tEmotionally Intelligent Interfaces\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234489 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/emotional.jpg\" alt=\"emotional\" width=\"122\" height=\"163\">When people talk to each other, they express their feelings through facial expressions, tone of voice, body postures and gestures. They even do this when they are interacting with machines. These hidden signals are an important part of human communication, but most computer systems ignore them. A major challenge for human-computer interaction is to appreciate emotions as part of the context in which man-machine communications are conducted. Much of our time is spent communicating with embedded and conventional computer systems, and these systems need to be equipped with the same emotional intelligence that informs human communications.<\/p>\n<p>One particular application is in monitoring the operators of command-and-control systems. We use remotely-controlled quad-rotor drones for experimental studies. They are more realistic and natural than simulators but still allow the operator to be monitored in a laboratory setting.<\/p>\n<p>We are also interested in computer systems that can display emotional expressions. Our robotic android head (pictured above) has two dozen motors simulating muscles, allowing him to mimic subtle facial expressions. We are currently investigating its use as an intervention for children with autism spectrum conditions.<\/p>\n<p><strong>Presented by: University of Cambridge<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tGeometry in Action\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234493 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/geometry.jpg\" alt=\"geometry\" width=\"200\" height=\"150\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/geometry.jpg 200w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/geometry-80x60.jpg 80w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\">The 3D world around us is complex and often cluttered. We, as humans, find it second nature to easily reason about our surroundings, understand the function and purpose of most objects, and navigate the world accordingly. Performing the same computationally remains challenging. In one area of study, we use a branch of mathematics called geometry to create a range of applications such as intriguing 3-D art pieces, cost-efficient building designs and a better understanding of the growth laws of organic forms, e.g., nautilus or sea-shells.<\/p>\n<p><strong>Presented by: University College London<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tHoloDesk\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234495 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gesture.jpg\" alt=\"gesture\" width=\"200\" height=\"157\">Holodesk is an exciting display that allows you to interact with virtual objects. You can hold a ball in your hands or knock over a tower of blocks without actually touching anything! The system uses a special see-through display, a mirror, a Kinect camera and some novel programming to create the illusion that you are interacting directly with objects. Much excitement has been created by Holodesk, as it has the potential to make futuristic scenes from famous sci-fi movies, a reality.\t\t\t\t\t\t\t<\/p>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tKinect-Based Gesture Controlled Media Player\t\t\t<\/h4>\n<p><\/p>\n<p>This interactive demo illustrates a real-time gesture recognition system that is based on machine learning and is running on top of the Kinect full body skeletal tracking pipeline. The demo system shows a gesture-controlled media player that recognises 22 separate gestures and maps these to eight control actions such as increasing the volume, stopping the music, and skipping to the next track. This gesture recognition system was deployed in the recently released Xbox game, Kinect Sports: Season Two.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tKinectFusion\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234499 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/kinectfusion.jpg\" alt=\"kinectfusion\" width=\"200\" height=\"148\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/kinectfusion.jpg 200w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/kinectfusion-80x60.jpg 80w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\">After its release a year ago, Kinect\u2019s potential for use outside of gaming was quickly recognised and the technology has been used in many different ways. KinectFusion explores one of these alternative uses. It can create real-time, high quality 3D models \u2013 rapidly scanning environments or people in a way that\u2019s never been so quick, easy or inexpensive. The possibilities for future uses are very exciting. Imagine being able to scan your house and place virtual objects in it so you can interact with them! Come and see how well the system can produce a 3D model of its surroundings and maybe even you!<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tThe Magic of Computer Science\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234501 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Magic_of_CS.png\" alt=\"Magic_of_CS\" width=\"200\" height=\"161\">The Magic of Computer Science Learn some clever conjuring tricks and try to work out how they are done. Then discover how the same techniques that make the \u2018magic\u2019 work are responsible for some of the most interesting computer science applications around.<\/p>\n<p><strong>Presented by: CS4Fun<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tMicrosoft Student Tools\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p>Check out cool tools and resources and try out a Windows Phone.<\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li><strong>www.dreamspark.com:<\/strong> DreamSpark provides professional-level developer and design tools to students and educators around the world at no charge. These Microsoft tools will help you advance your learning and skills through technical design, technology, maths, science, and engineering activities. Schools, Vocational and Trade Schools, Community Colleges, and Universities are all eligible to participate in the DreamSpark program. Simply put, any accredited school around the world is eligible.<\/li>\n<li><strong>www.facebook.com\/microsoftukstudents:<\/strong> Welcome to Microsoft UK Students: the place to talk tech, share your knowledge, and find information to stay ahead of the curve. If you\u2019re looking for the technology that\u2019s making waves across the Web, you\u2019ve come to the right place<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tNao Robot Interactions\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/nao.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234503 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/nao.jpg\" alt=\"nao\" width=\"124\" height=\"137\"><\/a>Come and meet and interact with a Nao Robot using Microsoft technologies.<\/p>\n<p><strong>Presented by: Aldebaran Robotics<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\t.NET Gadgeteer\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gadgeteer.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234491 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gadgeteer.jpg\" alt=\"gadgeteer\" width=\"205\" height=\"149\"><\/a>.NET Gadgeteer is an exciting new platform that allows you to build and program your own gadgets. Even someone with little or no electronics background can build devices made up of components like sensors, lights, switches, displays, communications, motor controllers, and much more. Just pick your components, plug them into a mainboard and program the way they work together.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tSecondlight\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234507 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg\" alt=\"secondlight\" width=\"200\" height=\"149\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg 200w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight-80x60.jpg 80w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\"><\/a>SecondLight is a surface-computing technology that can project images and detect gestures \u2018in mid-air\u2019 above the display, in addition to supporting multi-touch interactions on the surface.<\/p>\n<p>It works by using an electrically switchable liquid-crystal diffuser as the rear-projection display surface. This material is continually switched between diffuse and clear states, so quickly that the switching cannot be detected. When it is diffuse, the system behaves like a regular surface computer, but when clear, it is possible to project into the area above the display surface. This enables magical new forms of interaction in which the user interface is no longer bound to the display surface, but becomes part of the real world.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tTechnology Heirlooms\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/techheirlooms.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234509 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/techheirlooms.jpg\" alt=\"techheirlooms\" width=\"200\" height=\"143\"><\/a>We are showing three prototypes that explore what all the digital things you are creating today \u2013 your photos, status updates and other items \u2013 will say about you in 30 or 40 years.<\/p>\n<p>What would you want to keep for the future? How will you reminisce about your past with these items when you are older? What kind of digital legacy will you leave behind?<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tTop Secret\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/topsecret.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234511 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/topsecret.jpg\" alt=\"topsecret\" width=\"200\" height=\"133\"><\/a>Top Secret Codes and ciphers have been a feature of warfare since the middle ages, but it was not until telegraphic and radio communication became a reality that they really came into their own.<\/p>\n<p>Messages from the German Enigma and Lorenz cipher machines proved very difficult to crack, but eventually machines such as the electro mechanical and electronic Bombe and Colossus helped in the effort and laid the foundations for modern computing. On display will be an original Enigma machine next to the Eurofighter Typhoon, which incorporates some of the latest computer control known as Fly-by-Wire. So come and find out more about the prehistory of computers and their modern applications in aviation.<\/p>\n<p><strong>Presented by: Imperial War Museum Duxford<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tWhere it all began\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Where_it_all_began.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-234515 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Where_it_all_began.png\" alt=\"Where_it_all_began\" width=\"200\" height=\"133\"><\/a>We\u2019re all used to seeing film-like graphics and hearing studio sound quality in our games, but go back just 35 years and most families didn\u2019t even own a computer or a games console! Computers have totally revolutionised our lives and infiltrated nearly every aspect of our working life. Our display gives you the opportunity to experience the machines that started the home computing revolution way back in the seventies! Come and play Space Invaders and Pac man or try your hand at programming the computers of yesteryear\u2026<\/p>\n<p><strong>Presented by: The Centre for Computing History<\/strong><\/p>\n<p><\/p><\/div>\n<p><\/p><\/div>\n\n\n","protected":false},"excerpt":{"rendered":"<p>Welcome to Think Computer Science 2011 Through our work at Microsoft Research in Cambridge and our collaborative partnerships, we strive to inspire and support students early on in their education. Think Computer Science is an annual event we hold to showcase the work of computer science researchers, to educate and enthuse students about the field [&hellip;]<\/p>\n","protected":false},"featured_media":234485,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","msr_startdate":"2011-12-07","msr_enddate":"2011-12-07","msr_location":"Imperial War Museum Duxford","msr_expirationdate":"2011-12-07","msr_event_recording_link":"","msr_event_link":"","msr_event_link_redirect":false,"msr_event_time":"","msr_hide_region":false,"msr_private_event":true,"msr_hide_image_in_river":0,"footnotes":""},"research-area":[13562],"msr-region":[239178],"msr-event-type":[197944],"msr-video-type":[],"msr-locale":[268875],"msr-program-audience":[],"msr-post-option":[],"msr-impact-theme":[],"class_list":["post-199774","msr-event","type-msr-event","status-publish","has-post-thumbnail","hentry","msr-research-area-computer-vision","msr-region-europe","msr-event-type-hosted-by-microsoft","msr-locale-en_us"],"msr_about":"<!-- wp:msr\/event-details {\"title\":\"Think Computer Science 2011\",\"image\":{\"id\":234485,\"url\":\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/TCS_header_11.jpg\",\"alt\":\"\"}} \/-->\n\n<!-- wp:msr\/content-tabs -->\n<!-- wp:msr\/content-tab {\"title\":\"About\"} -->\n<!-- wp:freeform -->\n<h1>Welcome to Think Computer Science 2011<\/h1>\n<p>Through our work at Microsoft Research in Cambridge and our collaborative partnerships, we strive to inspire and support students early on in their education. Think Computer Science is an annual event we hold to showcase the work of computer science researchers, to educate and enthuse students about the field of computer science.<\/p>\n<p>The 8th annual Think Computer Science event was held at the Imperial War Museum, Duxford on December 7th 2011. Students in attendance got to see a number of talks and view the latest technologies in development through interactive demos. The talks from the event will be loaded on to the \u2018Gallery\u2019 section of the website in the coming weeks.<\/p>\n<p>If you would like to register your interest for the next Think Computer Science event, please email <a href=\"mailto:msrcmktg@microsoft.com\">msrcmktg@microsoft.com<\/a>.<\/p>\n<!-- \/wp:freeform -->\n<!-- \/wp:msr\/content-tab -->\n\n<!-- wp:msr\/content-tab {\"title\":\"Agenda\"} -->\n<!-- wp:freeform -->\n<p><strong>09.15 <\/strong>Registration opens<br>\n<strong>10.00 <\/strong>Welcome and introduction, Andrew Blake, Microsoft Research<br>\n<strong>10.20 <\/strong>Talk: Playing the Game of Research \u2013 Thore Graepel, Microsoft<br>\n<strong>10.40 <\/strong>Talk: Breathing Life into Computer Programs \u2013 Jasmin Fisher, Microsoft Research<br>\n<strong>11.00 <\/strong>Talk: Atmospheric Science Through Robotic Aircraft(ASTRA) \u2013 Steven Johnston, University of Southampton<br>\n<strong>11.20 <\/strong>Refreshment break<br>\n<strong>11.40 <\/strong>Talk: Chasing Birds: Tracking the Behaviour of Animals in the Wild \u2013 Robin Freeman, Microsoft Research and University College London<br>\n<strong>12.00 <\/strong>Talk: The Art of Computer Programming \u2013 Samin Ishtiaq, Microsoft Research<br>\n<strong>12.20 <\/strong>Lunch and demonstration session<br>\n<strong>13.50 <\/strong>Talk: What Does Reality Look Like? Connecting Real and Digital Worlds \u2013 Tim Weyrich, University College London<br>\n<strong>14.10 <\/strong>Q&amp;A session (all speakers)<br>\n<strong>14.30 <\/strong>Competition winners announced<br>\n<strong>14.50 <\/strong>Closing comments, Andrew Blake<br>\n<strong>15.00 <\/strong>Close<\/p>\n<!-- \/wp:freeform -->\n<!-- \/wp:msr\/content-tab -->\n\n<!-- wp:msr\/content-tab {\"title\":\"Talks\"} -->\n<!-- wp:freeform -->\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/thore_graepel.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-244223 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/thore_graepel.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Thore Graepel<br>\nMicrosoft Research Cambridge<\/h2>\n<h3>Playing the Game of Research<\/h3>\n<p>Many of us love playing games. In our Research Games project, we develop games that help us investigate how people behave in strategic situations and how we can use peoples\u2019 competitive drive, curiosity, and social impulses to accomplish useful tasks. The games we have people play range from a battle simulation in Project Waterloo to Prediction Square, an online challenge for people to predict their friends\u2019 preferences. Members of the audience who have a Facebook account are invited to play our games and help us carry out our research.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/jasmin_fisher.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-244214 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/jasmin_fisher.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Jasmin Fisher<br>\nMicrosoft Research Cambridge<\/h2>\n<h3>Breathing Life into Computer Programs<\/h3>\n<p>The human body is the most amazing machine ever constructed. Understanding how it evolves from a single fertilised egg is one of the greatest mysteries in science. To shed light on this question, we build computer programs that mimic aspects of biological behaviours. By simulating and analysing these programs, we gain new insights into development, disease and life.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston.png\"><img loading=\"lazy\" class=\"size-medium wp-image-244229 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston-109x300.png\" alt=\"steven_johnston\" width=\"109\" height=\"300\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston-109x300.png 109w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston.png 136w\" sizes=\"(max-width: 109px) 100vw, 109px\"><\/a>Steven Johnston And Andr\u00c1s S\u00d3bester<br>\nUniversity of Southampton<\/h2>\n<h3>Atmospheric Science Through Robotic Aircraft (ASTRA)<\/h3>\n<p>Direct measurements of the physical properties of the upper atmosphere are essential for a better understanding of Earth\u2019s climate, as well as for routine weather forecasting, the mapping of volcanic ash clouds, and so on. Flying scientific instruments to extreme altitudes (sometimes two or three times higher than the cruising altitudes of passenger airliners) has some interesting technical challenges. What is the most suitable air vehicle for such a mission? How do we track a small probe at such high altitudes and how do we recover it after the flight? How do we record the scientific data and how do we process it?<\/p>\n<p>We will explore these questions in a talk that will include (weather permitting) a live demonstration of a high altitude balloon flight.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/robin_freeman.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-244217 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/robin_freeman.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Robin Freeman<br>\nMicrosoft Research Cambridge and University College London<\/h2>\n<h3>Chasing Birds: tracking the behaviour of animals in the wild<\/h3>\n<p>From the amazing global migrations of seabirds to the local homing flights of pigeons, technological advances are helping change our understanding of the behaviour of animals in the wild. These technologies are helping us see not only where these journeys lead, but also how important they are for the animals themselves. In this talk, I\u2019ll describe some of these astonishing journeys and some of the exciting technologies that are helping in our quest to understand these amazing animals.<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/samin_ishtiaq.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-244220 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/samin_ishtiaq.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Samin Ishtiaq<br>\nMicrosoft Research Cambridge<\/h2>\n<h3>The Art of Computer Programming<\/h3>\n<p>Your shiny Xbox would have a dull hunk of metal inside it without the programs that give it life. Programs tell the metal what to do. Writing these programs \u2018computer programming\u2019 is one of the most creative and mathematical tasks that you can do. We\u2019ll look at some classic programs like Shortest Path and Quicksort for inspiration. If you can write programs like these, programs that are correct, elegant and run fast, then respect, fame and fortune lie ahead of you!<\/p>\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/tim_weyrich.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-244211 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/tim_weyrich.jpg\" alt=\"Web\" width=\"143\" height=\"180\"><\/a>Tim Weyrich<br>\nUniversity College London<\/h2>\n<h3>What does reality look like? Connecting real and digital worlds\u2026<\/h3>\n<p>When Buzz Lightyear\u2019s helmet shines in the sun, or if Transformer Robots get scratches, it is maths and a number of computer algorithms that create each image pixel, computing how the different materials reflect light, thus conveying a life-like appearance of these materials. The field in computer science that models appearance digitally is called Computer Graphics. While the physics of light reflection are generally known, many everyday objects, such as skin, wood, cloth, or minerals, show a surprising complexity. Computer Graphics researchers are constantly striving to increase the degree of realism at which such materials can be modelled. Amongst other examples, this talk will look into the digital modelling of human skin, a particularly complex \u2018material\u2019 that is still very hard to get right. We will see, for instance, how researchers have built devices to measure reflectance properties of skin, allowing for more realistic digital faces. We will also learn how the process can be inverted: instead of creating a digital representation of real objects, we can create real objects whose reflectance is controlled digitally!<\/p>\n<!-- \/wp:freeform -->\n<!-- \/wp:msr\/content-tab -->\n\n<!-- wp:msr\/content-tab {\"title\":\"Demos\"} -->\n<!-- wp:freeform -->\n<div class=\"js-accordion\" data-accordion-prefix-classes=\"msr-accordion\" data-accordion-expandall=\"true\">\n<h4 class=\"js-accordion__header\">\n\t\t\t\tAudio Reactive Particle Generator\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234505 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/particle.jpg\" alt=\"particle\" width=\"179\" height=\"137\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/particle.jpg 179w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/particle-80x60.jpg 80w\" sizes=\"(max-width: 179px) 100vw, 179px\">This is a demonstration of a real-time interactive multi-touch particle generator which is reactive to sound. The system, which is put together using different source code online and assembled in openFrameworks, is a fun abstract illustration of how computer generated visuals can react to audio. The system reacts to sound and touch in real-time, animating a vast amount of force-sensitive particles using physics-based commands. Using a multi-touch track pad, it is possible to create \u2018magnetic\u2019 nodes that pull these particles towards them. Sound input then affects the direction of the particles perpendicular to the magnetic force of the nodes.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tBehavioural Game Theory Experiments on Facebook\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234513 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/waterloo.png\" alt=\"waterloo\" width=\"70\" height=\"150\">Game theory studies how humans behave in strategic situations. It makes strong assumptions and ignores key aspects such as our emotions, our limited capacity to reason and our biased judgments. Behavioural game theory (BGT) attempts to do better using insights from psychology, sociology and cognitive science. But how can we scale up BGT\u2019s small scale lab experiments to thousands of participants? We propose using Facebook as a large-scale game theory lab, investigating the famous game \u2018Colonel Blotto\u2019. Two opposing generals allocate 100 troops across 5 battlefields. Without knowing what your opponent does, how should you allocate your own troops to overwhelm them in as many battlefields as possible? We deployed the Facebook application \u2018Project Waterloo\u2019 which allows users to play the game. Based on this data, we analyse how social relations affect players\u2019 strategies. Come see how Facebook can help us understand human behaviour and help you become a master strategist!<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tComputing the Natural World\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234487 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/computingJPG.jpg\" alt=\"computingJPG\" width=\"200\" height=\"135\">In its short history, the science of ecology has uncovered an amazing amount about different parts of the natural world: most predators are starving most of the time, most plants on land aren\u2019t eaten but most plants in the sea are, animals forage intelligently\u2026 but how does this all fit together!? And what does it all mean in terms of what humans are doing to the planet?<\/p>\n<p>Microsoft Research uses large-scale computing to understand the natural world, and predict the consequences of human actions. We are assembling global-scale models of ecosystems, creating tools to track animals in their daily lives, and using statistics to predict the effect of climate change.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tEmotionally Intelligent Interfaces\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234489 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/emotional.jpg\" alt=\"emotional\" width=\"122\" height=\"163\">When people talk to each other, they express their feelings through facial expressions, tone of voice, body postures and gestures. They even do this when they are interacting with machines. These hidden signals are an important part of human communication, but most computer systems ignore them. A major challenge for human-computer interaction is to appreciate emotions as part of the context in which man-machine communications are conducted. Much of our time is spent communicating with embedded and conventional computer systems, and these systems need to be equipped with the same emotional intelligence that informs human communications.<\/p>\n<p>One particular application is in monitoring the operators of command-and-control systems. We use remotely-controlled quad-rotor drones for experimental studies. They are more realistic and natural than simulators but still allow the operator to be monitored in a laboratory setting.<\/p>\n<p>We are also interested in computer systems that can display emotional expressions. Our robotic android head (pictured above) has two dozen motors simulating muscles, allowing him to mimic subtle facial expressions. We are currently investigating its use as an intervention for children with autism spectrum conditions.<\/p>\n<p><strong>Presented by: University of Cambridge<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tGeometry in Action\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234493 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/geometry.jpg\" alt=\"geometry\" width=\"200\" height=\"150\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/geometry.jpg 200w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/geometry-80x60.jpg 80w\" sizes=\"(max-width: 200px) 100vw, 200px\">The 3D world around us is complex and often cluttered. We, as humans, find it second nature to easily reason about our surroundings, understand the function and purpose of most objects, and navigate the world accordingly. Performing the same computationally remains challenging. In one area of study, we use a branch of mathematics called geometry to create a range of applications such as intriguing 3-D art pieces, cost-efficient building designs and a better understanding of the growth laws of organic forms, e.g., nautilus or sea-shells.<\/p>\n<p><strong>Presented by: University College London<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tHoloDesk\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234495 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gesture.jpg\" alt=\"gesture\" width=\"200\" height=\"157\">Holodesk is an exciting display that allows you to interact with virtual objects. You can hold a ball in your hands or knock over a tower of blocks without actually touching anything! The system uses a special see-through display, a mirror, a Kinect camera and some novel programming to create the illusion that you are interacting directly with objects. Much excitement has been created by Holodesk, as it has the potential to make futuristic scenes from famous sci-fi movies, a reality.\t\t\t\t\t\t\t<\/p>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tKinect-Based Gesture Controlled Media Player\t\t\t<\/h4>\n<p><\/p>\n<p>This interactive demo illustrates a real-time gesture recognition system that is based on machine learning and is running on top of the Kinect full body skeletal tracking pipeline. The demo system shows a gesture-controlled media player that recognises 22 separate gestures and maps these to eight control actions such as increasing the volume, stopping the music, and skipping to the next track. This gesture recognition system was deployed in the recently released Xbox game, Kinect Sports: Season Two.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tKinectFusion\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234499 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/kinectfusion.jpg\" alt=\"kinectfusion\" width=\"200\" height=\"148\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/kinectfusion.jpg 200w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/kinectfusion-80x60.jpg 80w\" sizes=\"(max-width: 200px) 100vw, 200px\">After its release a year ago, Kinect\u2019s potential for use outside of gaming was quickly recognised and the technology has been used in many different ways. KinectFusion explores one of these alternative uses. It can create real-time, high quality 3D models \u2013 rapidly scanning environments or people in a way that\u2019s never been so quick, easy or inexpensive. The possibilities for future uses are very exciting. Imagine being able to scan your house and place virtual objects in it so you can interact with them! Come and see how well the system can produce a 3D model of its surroundings and maybe even you!<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tThe Magic of Computer Science\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><img loading=\"lazy\" class=\"size-full wp-image-234501 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Magic_of_CS.png\" alt=\"Magic_of_CS\" width=\"200\" height=\"161\">The Magic of Computer Science Learn some clever conjuring tricks and try to work out how they are done. Then discover how the same techniques that make the \u2018magic\u2019 work are responsible for some of the most interesting computer science applications around.<\/p>\n<p><strong>Presented by: CS4Fun<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tMicrosoft Student Tools\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p>Check out cool tools and resources and try out a Windows Phone.<\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li><strong>www.dreamspark.com:<\/strong> DreamSpark provides professional-level developer and design tools to students and educators around the world at no charge. These Microsoft tools will help you advance your learning and skills through technical design, technology, maths, science, and engineering activities. Schools, Vocational and Trade Schools, Community Colleges, and Universities are all eligible to participate in the DreamSpark program. Simply put, any accredited school around the world is eligible.<\/li>\n<li><strong>www.facebook.com\/microsoftukstudents:<\/strong> Welcome to Microsoft UK Students: the place to talk tech, share your knowledge, and find information to stay ahead of the curve. If you\u2019re looking for the technology that\u2019s making waves across the Web, you\u2019ve come to the right place<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tNao Robot Interactions\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/nao.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-234503 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/nao.jpg\" alt=\"nao\" width=\"124\" height=\"137\"><\/a>Come and meet and interact with a Nao Robot using Microsoft technologies.<\/p>\n<p><strong>Presented by: Aldebaran Robotics<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\t.NET Gadgeteer\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gadgeteer.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-234491 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gadgeteer.jpg\" alt=\"gadgeteer\" width=\"205\" height=\"149\"><\/a>.NET Gadgeteer is an exciting new platform that allows you to build and program your own gadgets. Even someone with little or no electronics background can build devices made up of components like sensors, lights, switches, displays, communications, motor controllers, and much more. Just pick your components, plug them into a mainboard and program the way they work together.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tSecondlight\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-234507 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg\" alt=\"secondlight\" width=\"200\" height=\"149\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg 200w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight-80x60.jpg 80w\" sizes=\"(max-width: 200px) 100vw, 200px\"><\/a>SecondLight is a surface-computing technology that can project images and detect gestures \u2018in mid-air\u2019 above the display, in addition to supporting multi-touch interactions on the surface.<\/p>\n<p>It works by using an electrically switchable liquid-crystal diffuser as the rear-projection display surface. This material is continually switched between diffuse and clear states, so quickly that the switching cannot be detected. When it is diffuse, the system behaves like a regular surface computer, but when clear, it is possible to project into the area above the display surface. This enables magical new forms of interaction in which the user interface is no longer bound to the display surface, but becomes part of the real world.<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tTechnology Heirlooms\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/techheirlooms.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-234509 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/techheirlooms.jpg\" alt=\"techheirlooms\" width=\"200\" height=\"143\"><\/a>We are showing three prototypes that explore what all the digital things you are creating today \u2013 your photos, status updates and other items \u2013 will say about you in 30 or 40 years.<\/p>\n<p>What would you want to keep for the future? How will you reminisce about your past with these items when you are older? What kind of digital legacy will you leave behind?<\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tTop Secret\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/topsecret.jpg\"><img loading=\"lazy\" class=\"size-full wp-image-234511 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/topsecret.jpg\" alt=\"topsecret\" width=\"200\" height=\"133\"><\/a>Top Secret Codes and ciphers have been a feature of warfare since the middle ages, but it was not until telegraphic and radio communication became a reality that they really came into their own.<\/p>\n<p>Messages from the German Enigma and Lorenz cipher machines proved very difficult to crack, but eventually machines such as the electro mechanical and electronic Bombe and Colossus helped in the effort and laid the foundations for modern computing. On display will be an original Enigma machine next to the Eurofighter Typhoon, which incorporates some of the latest computer control known as Fly-by-Wire. So come and find out more about the prehistory of computers and their modern applications in aviation.<\/p>\n<p><strong>Presented by: Imperial War Museum Duxford<\/strong><\/p>\n<p><\/p><\/div>\n<h4 class=\"js-accordion__header\">\n\t\t\t\tWhere it all began\t\t\t<\/h4>\n<div class=\"js-accordion__panel\">\n<p class=\"msr-accordion-content\">\n<\/p><p><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Where_it_all_began.png\"><img loading=\"lazy\" class=\"size-full wp-image-234515 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Where_it_all_began.png\" alt=\"Where_it_all_began\" width=\"200\" height=\"133\"><\/a>We\u2019re all used to seeing film-like graphics and hearing studio sound quality in our games, but go back just 35 years and most families didn\u2019t even own a computer or a games console! Computers have totally revolutionised our lives and infiltrated nearly every aspect of our working life. Our display gives you the opportunity to experience the machines that started the home computing revolution way back in the seventies! Come and play Space Invaders and Pac man or try your hand at programming the computers of yesteryear\u2026<\/p>\n<p><strong>Presented by: The Centre for Computing History<\/strong><\/p>\n<p><\/p><\/div>\n<p><\/p><\/div>\n<!-- \/wp:freeform -->\n<!-- \/wp:msr\/content-tab -->\n<!-- \/wp:msr\/content-tabs -->","tab-content":[{"id":0,"name":"About","content":"<h1>Welcome to Think Computer Science 2011<\/h1>\r\nThrough our work at Microsoft Research in Cambridge and our collaborative partnerships, we strive to inspire and support students early on in their education. Think Computer Science is an annual event we hold to showcase the work of computer science researchers, to educate and enthuse students about the field of computer science.\r\n\r\nThe 8th annual Think Computer Science event was held at the Imperial War Museum, Duxford on December 7th 2011. Students in attendance got to see a number of talks and view the latest technologies in development through interactive demos. The talks from the event will be loaded on to the \u2018Gallery\u2019 section of the website in the coming weeks.\r\n\r\nIf you would like to register your interest for the next Think Computer Science event, please email <a href=\"mailto:msrcmktg@microsoft.com\">msrcmktg@microsoft.com<\/a>."},{"id":1,"name":"Agenda","content":"<strong>09.15 <\/strong>Registration opens\r\n<strong>10.00 <\/strong>Welcome and introduction, Andrew Blake, Microsoft Research\r\n<strong>10.20 <\/strong>Talk: Playing the Game of Research - Thore Graepel, Microsoft\r\n<strong>10.40 <\/strong>Talk: Breathing Life into Computer Programs - Jasmin Fisher, Microsoft Research\r\n<strong>11.00 <\/strong>Talk: Atmospheric Science Through Robotic Aircraft(ASTRA) - Steven Johnston, University of Southampton\r\n<strong>11.20 <\/strong>Refreshment break\r\n<strong>11.40 <\/strong>Talk: Chasing Birds: Tracking the Behaviour of Animals in the Wild - Robin Freeman, Microsoft Research and University College London\r\n<strong>12.00 <\/strong>Talk: The Art of Computer Programming - Samin Ishtiaq, Microsoft Research\r\n<strong>12.20 <\/strong>Lunch and demonstration session\r\n<strong>13.50 <\/strong>Talk: What Does Reality Look Like? Connecting Real and Digital Worlds - Tim Weyrich, University College London\r\n<strong>14.10 <\/strong>Q&amp;A session (all speakers)\r\n<strong>14.30 <\/strong>Competition winners announced\r\n<strong>14.50 <\/strong>Closing comments, Andrew Blake\r\n<strong>15.00 <\/strong>Close"},{"id":2,"name":"Talks","content":"<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/thore_graepel.jpg\"><img class=\"size-full wp-image-244223 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/thore_graepel.jpg\" alt=\"Web\" width=\"143\" height=\"180\" \/><\/a>Thore Graepel\r\nMicrosoft Research Cambridge<\/h2>\r\n<h3>Playing the Game of Research<\/h3>\r\nMany of us love playing games. In our Research Games project, we develop games that help us investigate how people behave in strategic situations and how we can use peoples\u2019 competitive drive, curiosity, and social impulses to accomplish useful tasks. The games we have people play range from a battle simulation in Project Waterloo to Prediction Square, an online challenge for people to predict their friends\u2019 preferences. Members of the audience who have a Facebook account are invited to play our games and help us carry out our research.\r\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/jasmin_fisher.jpg\"><img class=\"size-full wp-image-244214 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/jasmin_fisher.jpg\" alt=\"Web\" width=\"143\" height=\"180\" \/><\/a>Jasmin Fisher\r\nMicrosoft Research Cambridge<\/h2>\r\n<h3>Breathing Life into Computer Programs<\/h3>\r\nThe human body is the most amazing machine ever constructed. Understanding how it evolves from a single fertilised egg is one of the greatest mysteries in science. To shed light on this question, we build computer programs that mimic aspects of biological behaviours. By simulating and analysing these programs, we gain new insights into development, disease and life.\r\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston.png\"><img class=\"size-medium wp-image-244229 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/steven_johnston-109x300.png\" alt=\"steven_johnston\" width=\"109\" height=\"300\" \/><\/a>Steven Johnston And Andr\u00c1s S\u00d3bester\r\nUniversity of Southampton<\/h2>\r\n<h3>Atmospheric Science Through Robotic Aircraft (ASTRA)<\/h3>\r\nDirect measurements of the physical properties of the upper atmosphere are essential for a better understanding of Earth\u2019s climate, as well as for routine weather forecasting, the mapping of volcanic ash clouds, and so on. Flying scientific instruments to extreme altitudes (sometimes two or three times higher than the cruising altitudes of passenger airliners) has some interesting technical challenges. What is the most suitable air vehicle for such a mission? How do we track a small probe at such high altitudes and how do we recover it after the flight? How do we record the scientific data and how do we process it?\r\n\r\nWe will explore these questions in a talk that will include (weather permitting) a live demonstration of a high altitude balloon flight.\r\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/robin_freeman.jpg\"><img class=\"size-full wp-image-244217 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/robin_freeman.jpg\" alt=\"Web\" width=\"143\" height=\"180\" \/><\/a>Robin Freeman\r\nMicrosoft Research Cambridge and University College London<\/h2>\r\n<h3>Chasing Birds: tracking the behaviour of animals in the wild<\/h3>\r\nFrom the amazing global migrations of seabirds to the local homing flights of pigeons, technological advances are helping change our understanding of the behaviour of animals in the wild. These technologies are helping us see not only where these journeys lead, but also how important they are for the animals themselves. In this talk, I\u2019ll describe some of these astonishing journeys and some of the exciting technologies that are helping in our quest to understand these amazing animals.\r\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/samin_ishtiaq.jpg\"><img class=\"size-full wp-image-244220 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/samin_ishtiaq.jpg\" alt=\"Web\" width=\"143\" height=\"180\" \/><\/a>Samin Ishtiaq\r\nMicrosoft Research Cambridge<\/h2>\r\n<h3>The Art of Computer Programming<\/h3>\r\nYour shiny Xbox would have a dull hunk of metal inside it without the programs that give it life. Programs tell the metal what to do. Writing these programs \u2018computer programming\u2019 is one of the most creative and mathematical tasks that you can do. We\u2019ll look at some classic programs like Shortest Path and Quicksort for inspiration. If you can write programs like these, programs that are correct, elegant and run fast, then respect, fame and fortune lie ahead of you!\r\n<h2><a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/tim_weyrich.jpg\"><img class=\"size-full wp-image-244211 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/tim_weyrich.jpg\" alt=\"Web\" width=\"143\" height=\"180\" \/><\/a>Tim Weyrich\r\nUniversity College London<\/h2>\r\n<h3>What does reality look like? Connecting real and digital worlds...<\/h3>\r\nWhen Buzz Lightyear\u2019s helmet shines in the sun, or if Transformer Robots get scratches, it is maths and a number of computer algorithms that create each image pixel, computing how the different materials reflect light, thus conveying a life-like appearance of these materials. The field in computer science that models appearance digitally is called Computer Graphics. While the physics of light reflection are generally known, many everyday objects, such as skin, wood, cloth, or minerals, show a surprising complexity. Computer Graphics researchers are constantly striving to increase the degree of realism at which such materials can be modelled. Amongst other examples, this talk will look into the digital modelling of human skin, a particularly complex \u2018material\u2019 that is still very hard to get right. We will see, for instance, how researchers have built devices to measure reflectance properties of skin, allowing for more realistic digital faces. We will also learn how the process can be inverted: instead of creating a digital representation of real objects, we can create real objects whose reflectance is controlled digitally!"},{"id":3,"name":"Demos","content":"[accordion]\r\n\r\n[panel header=\"Audio Reactive Particle Generator\"]\r\n\r\n<img class=\"size-full wp-image-234505 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/particle.jpg\" alt=\"particle\" width=\"179\" height=\"137\" \/>This is a demonstration of a real-time interactive multi-touch particle generator which is reactive to sound. The system, which is put together using different source code online and assembled in openFrameworks, is a fun abstract illustration of how computer generated visuals can react to audio. The system reacts to sound and touch in real-time, animating a vast amount of force-sensitive particles using physics-based commands. Using a multi-touch track pad, it is possible to create \u2018magnetic\u2019 nodes that pull these particles towards them. Sound input then affects the direction of the particles perpendicular to the magnetic force of the nodes.\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Behavioural Game Theory Experiments on Facebook\"]\r\n\r\n<img class=\"size-full wp-image-234513 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/waterloo.png\" alt=\"waterloo\" width=\"70\" height=\"150\" \/>Game theory studies how humans behave in strategic situations. It makes strong assumptions and ignores key aspects such as our emotions, our limited capacity to reason and our biased judgments. Behavioural game theory (BGT) attempts to do better using insights from psychology, sociology and cognitive science. But how can we scale up BGT\u2019s small scale lab experiments to thousands of participants? We propose using Facebook as a large-scale game theory lab, investigating the famous game \u2018Colonel Blotto\u2019. Two opposing generals allocate 100 troops across 5 battlefields. Without knowing what your opponent does, how should you allocate your own troops to overwhelm them in as many battlefields as possible? We deployed the Facebook application \u2018Project Waterloo\u2019 which allows users to play the game. Based on this data, we analyse how social relations affect players\u2019 strategies. Come see how Facebook can help us understand human behaviour and help you become a master strategist!\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Computing the Natural World\"]\r\n\r\n<img class=\"size-full wp-image-234487 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/computingJPG.jpg\" alt=\"computingJPG\" width=\"200\" height=\"135\" \/>In its short history, the science of ecology has uncovered an amazing amount about different parts of the natural world: most predators are starving most of the time, most plants on land aren\u2019t eaten but most plants in the sea are, animals forage intelligently\u2026 but how does this all fit together!? And what does it all mean in terms of what humans are doing to the planet?\r\n\r\nMicrosoft Research uses large-scale computing to understand the natural world, and predict the consequences of human actions. We are assembling global-scale models of ecosystems, creating tools to track animals in their daily lives, and using statistics to predict the effect of climate change.\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Emotionally Intelligent Interfaces\"]\r\n\r\n&nbsp;\r\n\r\n<img class=\"size-full wp-image-234489 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/emotional.jpg\" alt=\"emotional\" width=\"122\" height=\"163\" \/>When people talk to each other, they express their feelings through facial expressions, tone of voice, body postures and gestures. They even do this when they are interacting with machines. These hidden signals are an important part of human communication, but most computer systems ignore them. A major challenge for human-computer interaction is to appreciate emotions as part of the context in which man-machine communications are conducted. Much of our time is spent communicating with embedded and conventional computer systems, and these systems need to be equipped with the same emotional intelligence that informs human communications.\r\n\r\nOne particular application is in monitoring the operators of command-and-control systems. We use remotely-controlled quad-rotor drones for experimental studies. They are more realistic and natural than simulators but still allow the operator to be monitored in a laboratory setting.\r\n\r\nWe are also interested in computer systems that can display emotional expressions. Our robotic android head (pictured above) has two dozen motors simulating muscles, allowing him to mimic subtle facial expressions. We are currently investigating its use as an intervention for children with autism spectrum conditions.\r\n\r\n<strong>Presented by: University of Cambridge<\/strong>\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Geometry in Action\"]\r\n\r\n<img class=\"size-full wp-image-234493 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/geometry.jpg\" alt=\"geometry\" width=\"200\" height=\"150\" \/>The 3D world around us is complex and often cluttered. We, as humans, find it second nature to easily reason about our surroundings, understand the function and purpose of most objects, and navigate the world accordingly. Performing the same computationally remains challenging. In one area of study, we use a branch of mathematics called geometry to create a range of applications such as intriguing 3-D art pieces, cost-efficient building designs and a better understanding of the growth laws of organic forms, e.g., nautilus or sea-shells.\r\n\r\n<strong>Presented by: University College London<\/strong>\r\n\r\n[\/panel]\r\n\r\n[panel header=\"HoloDesk\"]\r\n\r\n<img class=\"size-full wp-image-234495 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gesture.jpg\" alt=\"gesture\" width=\"200\" height=\"157\" \/>Holodesk is an exciting display that allows you to interact with virtual objects. You can hold a ball in your hands or knock over a tower of blocks without actually touching anything! The system uses a special see-through display, a mirror, a Kinect camera and some novel programming to create the illusion that you are interacting directly with objects. Much excitement has been created by Holodesk, as it has the potential to make futuristic scenes from famous sci-fi movies, a reality.\r\n[panel header=\"Kinect-Based Gesture Controlled Media Player\"]\r\n\r\nThis interactive demo illustrates a real-time gesture recognition system that is based on machine learning and is running on top of the Kinect full body skeletal tracking pipeline. The demo system shows a gesture-controlled media player that recognises 22 separate gestures and maps these to eight control actions such as increasing the volume, stopping the music, and skipping to the next track. This gesture recognition system was deployed in the recently released Xbox game, Kinect Sports: Season Two.\r\n\r\n[\/panel]\r\n\r\n[panel header=\"KinectFusion\"]\r\n\r\n<img class=\"size-full wp-image-234499 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/kinectfusion.jpg\" alt=\"kinectfusion\" width=\"200\" height=\"148\" \/>After its release a year ago, Kinect\u2019s potential for use outside of gaming was quickly recognised and the technology has been used in many different ways. KinectFusion explores one of these alternative uses. It can create real-time, high quality 3D models \u2013 rapidly scanning environments or people in a way that\u2019s never been so quick, easy or inexpensive. The possibilities for future uses are very exciting. Imagine being able to scan your house and place virtual objects in it so you can interact with them! Come and see how well the system can produce a 3D model of its surroundings and maybe even you!\r\n\r\n[\/panel]\r\n\r\n[panel header=\"The Magic of Computer Science\"]\r\n\r\n<img class=\"size-full wp-image-234501 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Magic_of_CS.png\" alt=\"Magic_of_CS\" width=\"200\" height=\"161\" \/>The Magic of Computer Science Learn some clever conjuring tricks and try to work out how they are done. Then discover how the same techniques that make the \u2018magic\u2019 work are responsible for some of the most interesting computer science applications around.\r\n\r\n<strong>Presented by: CS4Fun<\/strong>\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Microsoft Student Tools\"]\r\n\r\nCheck out cool tools and resources and try out a Windows Phone.\r\n<ul>\r\n \t<li style=\"list-style-type: none\">\r\n<ul>\r\n \t<li><strong>www.dreamspark.com:<\/strong> DreamSpark provides professional-level developer and design tools to students and educators around the world at no charge. These Microsoft tools will help you advance your learning and skills through technical design, technology, maths, science, and engineering activities. Schools, Vocational and Trade Schools, Community Colleges, and Universities are all eligible to participate in the DreamSpark program. Simply put, any accredited school around the world is eligible.<\/li>\r\n \t<li><strong>www.facebook.com\/microsoftukstudents:<\/strong> Welcome to Microsoft UK Students: the place to talk tech, share your knowledge, and find information to stay ahead of the curve. If you\u2019re looking for the technology that\u2019s making waves across the Web, you\u2019ve come to the right place<\/li>\r\n<\/ul>\r\n<\/li>\r\n<\/ul>\r\n[\/panel]\r\n\r\n[panel header=\"Nao Robot Interactions\"]\r\n\r\n<a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/nao.jpg\"><img class=\"size-full wp-image-234503 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/nao.jpg\" alt=\"nao\" width=\"124\" height=\"137\" \/><\/a>Come and meet and interact with a Nao Robot using Microsoft technologies.\r\n\r\n<strong>Presented by: Aldebaran Robotics<\/strong>\r\n\r\n[\/panel]\r\n\r\n[panel header=\".NET Gadgeteer\"]\r\n\r\n<a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gadgeteer.jpg\"><img class=\"size-full wp-image-234491 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/gadgeteer.jpg\" alt=\"gadgeteer\" width=\"205\" height=\"149\" \/><\/a>.NET Gadgeteer is an exciting new platform that allows you to build and program your own gadgets. Even someone with little or no electronics background can build devices made up of components like sensors, lights, switches, displays, communications, motor controllers, and much more. Just pick your components, plug them into a mainboard and program the way they work together.\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Secondlight\"]\r\n\r\n<a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg\"><img class=\"size-full wp-image-234507 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/secondlight.jpg\" alt=\"secondlight\" width=\"200\" height=\"149\" \/><\/a>SecondLight is a surface-computing technology that can project images and detect gestures \u2018in mid-air\u2019 above the display, in addition to supporting multi-touch interactions on the surface.\r\n\r\nIt works by using an electrically switchable liquid-crystal diffuser as the rear-projection display surface. This material is continually switched between diffuse and clear states, so quickly that the switching cannot be detected. When it is diffuse, the system behaves like a regular surface computer, but when clear, it is possible to project into the area above the display surface. This enables magical new forms of interaction in which the user interface is no longer bound to the display surface, but becomes part of the real world.\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Technology Heirlooms\"]\r\n\r\n<a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/techheirlooms.jpg\"><img class=\"size-full wp-image-234509 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/techheirlooms.jpg\" alt=\"techheirlooms\" width=\"200\" height=\"143\" \/><\/a>We are showing three prototypes that explore what all the digital things you are creating today \u2013 your photos, status updates and other items \u2013 will say about you in 30 or 40 years.\r\n\r\nWhat would you want to keep for the future? How will you reminisce about your past with these items when you are older? What kind of digital legacy will you leave behind?\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Top Secret\"]\r\n\r\n<a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/topsecret.jpg\"><img class=\"size-full wp-image-234511 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/topsecret.jpg\" alt=\"topsecret\" width=\"200\" height=\"133\" \/><\/a>Top Secret Codes and ciphers have been a feature of warfare since the middle ages, but it was not until telegraphic and radio communication became a reality that they really came into their own.\r\n\r\nMessages from the German Enigma and Lorenz cipher machines proved very difficult to crack, but eventually machines such as the electro mechanical and electronic Bombe and Colossus helped in the effort and laid the foundations for modern computing. On display will be an original Enigma machine next to the Eurofighter Typhoon, which incorporates some of the latest computer control known as Fly-by-Wire. So come and find out more about the prehistory of computers and their modern applications in aviation.\r\n\r\n<strong>Presented by: Imperial War Museum Duxford<\/strong>\r\n\r\n[\/panel]\r\n\r\n[panel header=\"Where it all began\"]\r\n\r\n<a href=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Where_it_all_began.png\"><img class=\"size-full wp-image-234515 alignright\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/Where_it_all_began.png\" alt=\"Where_it_all_began\" width=\"200\" height=\"133\" \/><\/a>We\u2019re all used to seeing film-like graphics and hearing studio sound quality in our games, but go back just 35 years and most families didn\u2019t even own a computer or a games console! Computers have totally revolutionised our lives and infiltrated nearly every aspect of our working life. Our display gives you the opportunity to experience the machines that started the home computing revolution way back in the seventies! Come and play Space Invaders and Pac man or try your hand at programming the computers of yesteryear...\r\n\r\n<strong>Presented by: The Centre for Computing History<\/strong>\r\n\r\n[\/panel]\r\n\r\n[\/accordion]"}],"msr_startdate":"2011-12-07","msr_enddate":"2011-12-07","msr_event_time":"","msr_location":"Imperial War Museum Duxford","msr_event_link":"","msr_event_recording_link":"","msr_startdate_formatted":"December 7, 2011","msr_register_text":"Watch now","msr_cta_link":"","msr_cta_text":"","msr_cta_bi_name":"","featured_image_thumbnail":"<img width=\"960\" height=\"360\" src=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/TCS_header_11.jpg\" class=\"img-object-cover\" alt=\"\" decoding=\"async\" loading=\"lazy\" srcset=\"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/TCS_header_11.jpg 1920w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/TCS_header_11-300x113.jpg 300w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/TCS_header_11-768x288.jpg 768w, https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-content\/uploads\/2011\/11\/TCS_header_11-1024x384.jpg 1024w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/>","event_excerpt":"Welcome to Think Computer Science 2011 Through our work at Microsoft Research in Cambridge and our collaborative partnerships, we strive to inspire and support students early on in their education. Think Computer Science is an annual event we hold to showcase the work of computer science researchers, to educate and enthuse students about the field of computer science. The 8th annual Think Computer Science event was held at the Imperial War Museum, Duxford on December&hellip;","msr_research_lab":[],"related-researchers":[],"msr_impact_theme":[],"related-academic-programs":[],"related-groups":[],"related-projects":[],"related-opportunities":[],"related-publications":[],"related-videos":[],"related-posts":[],"_links":{"self":[{"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-event\/199774","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-event"}],"about":[{"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-event"}],"version-history":[{"count":3,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-event\/199774\/revisions"}],"predecessor-version":[{"id":874311,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-event\/199774\/revisions\/874311"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/media\/234485"}],"wp:attachment":[{"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/media?parent=199774"}],"wp:term":[{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=199774"},{"taxonomy":"msr-region","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-region?post=199774"},{"taxonomy":"msr-event-type","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-event-type?post=199774"},{"taxonomy":"msr-video-type","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-video-type?post=199774"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=199774"},{"taxonomy":"msr-program-audience","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-program-audience?post=199774"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=199774"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/cm-edgetun.pages.dev\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=199774"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}