Handpose: Fully Articulated Hand Tracking

  • Andrew Fitzgibbon, Microsoft; Christoph Rhemann, Microsoft; Jamie Shotton, Microsoft; Shahram Izadi, Microsoft; Toby Sharp, Microsoft; Yichen Wei, Microsoft

Introducing a new real-time articulated hand tracker which can enable new possibilities for human-computer interaction (HCI). Our system accurately reconstructs complex hand poses across a variety of subjects using only a single depth camera. It also allows for a high-degree of robustness, continually recovering from tracking failures. However, the most unique aspect of our tracker is its flexibility in terms of camera placement and operating range.

Please note, we are using a standard Xbox One Kinect without any hardware modifications. The sunglasses are optional and were originally used for anonymity, and partly tongue-in-cheek.

    • Andrew Fitzgibbon의 초상화

      Andrew Fitzgibbon

      Partner Researcher

    • Christoph Rhemann의 초상화

      Christoph Rhemann

      Researcher

    • Jamie Shotton의 초상화

      Jamie Shotton

      Partner Director of Science

    • Shahram Izadi의 초상화

      Shahram Izadi

      Principal Researcher/ Research Manager

    • Toby Sharp의 초상화

      Toby Sharp

      Principal Software Scientist Microsoft AI / HoloLens

    • Yichen Wei의 초상화

      Yichen Wei

      Senior Researcher