Building with Source: Using Microsoft Visual C++ and Other Tools to Create Custom Games Based on the Half-Life 2 Engine

  • John Nordlinger, Microsoft; Ken Birdwell, Valve; Mike Dussault, Valve; Chris Green, Valve; Brian Keller, Valve; Bay Raitt, Valve

In this session of the 2005 Microsoft Research Faculty Summit, we discuss a dynamic partnership between Microsoft Visual Studio and a third-party game developer, Valve, to help ameliorate declining enrollment in the computer sciences. This session includes a demo of Visual Studio and the third-party game engine.