论文与出版物 That’s Entertainment – Halo 3: the theory and practice of a research-design partnership Dennis Wixon, Randy Pagulayan ACM Interactions | May 2008, 第 15 卷(1): pp. 52-55
论文与出版物 Games User Research at the Crossroads Randy Pagulayan, Dennis Wixon Game Usability: Advice from the experts for advancing the player experience | 作者:CRC Press | 2008
论文与出版物 TRUE Instrumentation: Tracking Real-Time User Experience in Games Eric Schuh, Daniel Gunn, Bruce Phillips, Randy Pagulayan, Jun Kim, Dennis Wixon Game Usability: Advice from the experts for advancing the player experience | 作者:CRC Press | 2008
论文与出版物 Bridging the gap: towards a unified framework for hands-free speech recognition using microphone arrays Mike Seltzer Proceedings of the Workshop on Hands-Free Speech Communication and Microphone Arrays | May 2008 Proceedings of the Workshop on Hands-Free Speech Communication and Microphone Arrays 项目
论文与出版物 Deep Intellisense: A Tool for Rehydrating Evaporated Information Reid Holmes, Andrew Begel Proceedings of the 2008 International Working Conference on Mining Software Repositories | May 2008 Proceedings of the 2008 International Working Conference on Mining Software Repositories ISBN: 978-1-60558-024-1
论文与出版物 Travel Back in Time: Design Methods of Two Billionaire Industrialists Jonathan Grudin ACM Interactions | May 2008
论文与出版物 Compass-Based Automatic Picture Taking Using SenseCam Ignas Budvytis, James Scott, Alex Butler Adjunct Proceedings of Pervasive 2008 | May 2008 项目
论文与出版物 Physical Handles at the Interactive Surface: Exploring Tangibility and its Benefits Lucia Terrenghi, David Kirk, Hendrik Richter, Sebastian Kramer, Otmar Hilliges, Andreas Butz Proceedings of the working conference on Advanced visual interfaces | May 2008 Proceedings of the working conference on Advanced visual interfaces
论文与出版物 Cost Realism in Deploying Technologies for Development Aishwarya Ratan, Mahesh Gogineni MSR-TR-2008-196 | May 2008 MSR Tech Report