출판 That’s Entertainment – Halo 3: the theory and practice of a research-design partnership Dennis Wixon, Randy Pagulayan ACM Interactions | May 2008, 제 15 권(1): pp. 52-55
출판 Games User Research at the Crossroads Randy Pagulayan, Dennis Wixon Game Usability: Advice from the experts for advancing the player experience | 글쓴이 CRC Press | 2008
출판 TRUE Instrumentation: Tracking Real-Time User Experience in Games Eric Schuh, Daniel Gunn, Bruce Phillips, Randy Pagulayan, Jun Kim, Dennis Wixon Game Usability: Advice from the experts for advancing the player experience | 글쓴이 CRC Press | 2008
출판 Deep Intellisense: A Tool for Rehydrating Evaporated Information Reid Holmes, Andrew Begel Proceedings of the 2008 International Working Conference on Mining Software Repositories | May 2008 Proceedings of the 2008 International Working Conference on Mining Software Repositories ISBN: 978-1-60558-024-1
출판 Bridging the gap: towards a unified framework for hands-free speech recognition using microphone arrays Mike Seltzer Proceedings of the Workshop on Hands-Free Speech Communication and Microphone Arrays | May 2008 Proceedings of the Workshop on Hands-Free Speech Communication and Microphone Arrays 프로젝트
출판 Travel Back in Time: Design Methods of Two Billionaire Industrialists Jonathan Grudin ACM Interactions | May 2008
출판 Compass-Based Automatic Picture Taking Using SenseCam Ignas Budvytis, James Scott, Alex Butler Adjunct Proceedings of Pervasive 2008 | May 2008 프로젝트
출판 Physical Handles at the Interactive Surface: Exploring Tangibility and its Benefits Lucia Terrenghi, David Kirk, Hendrik Richter, Sebastian Kramer, Otmar Hilliges, Andreas Butz Proceedings of the working conference on Advanced visual interfaces | May 2008 Proceedings of the working conference on Advanced visual interfaces
출판 Cost Realism in Deploying Technologies for Development Aishwarya Ratan, Mahesh Gogineni MSR-TR-2008-196 | May 2008 MSR Tech Report