Video
Simulating Grasping Behavior on an Imaging Interactive Surface
We present techniques and algorithms to simulate grasping behavior on an imaging interactive surface (e.g., Microsoft Surface). In particular, we describe a contour model of touch contact shape, and show how these contours may be…
Publication
The design of backlights for view-sequential 3D
Video
Interactions in the Air: Adding Further Depth to Interactive Tabletops
Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch…