Touch-Sensing Input Devices
We can touch things, and our senses tell us when our hands are touching something. But most computer input devices cannot detect when the user touches or releases the device or some portion of the…
We can touch things, and our senses tell us when our hands are touching something. But most computer input devices cannot detect when the user touches or releases the device or some portion of the…
We have continually evolved computing to not only be more efficient, but also more accessible, more of the time (and place), and to more people. We have progressed from batch computing with punch cards, to…
We explore the feasibility of muscle-computer input: an interaction methodology that directly senses and decodes human muscular activity rather than relying on physical device actuation or user actions that are externally visible or audible.
We use the human body as an antenna for sensing whole-body gestures. Such an approach requires no instrumentation to the environment, and only minimal instrumentation to the user, thus enabling truly mobile applications.
We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface.
A set of applications and libraries allowing multiple mobile devices to work as one device when running apps. Completed in 3 months, demonstrated internally at TechFest 2013. SDK is available internally only. Apps are built…