Putting the cloud under the sea with Ben Cutler
Episode 40, September 5, 2018 – In today’s podcast we find out a bit about what else the Special Projects team is up to, and then we hear all about Project Natick and how Ben…
Episode 40, September 5, 2018 – In today’s podcast we find out a bit about what else the Special Projects team is up to, and then we hear all about Project Natick and how Ben…
Efficient auralization techniques are gaining immense importance through new generation 3D Audio systems aimed at gaming and mixed reality scenarios. A powerful and flexible rendering approach is describing the spatial sound scene in spherical harmonics…
Ad-hoc audio clips, such as those from smart speakers, social media apps, security cameras and podcasts, are being recorded and shared online on a daily basis. For a variety of applications, it is important to…
Convincing audio for games and virtual reality requires modeling directional propagation effects. The initial sound’s arrival direction is particularly salient and derives from multiply-diffracted paths in complex scenes. When source and listener straddle occluders, the…
Open platform for AI (Open PAI) is an open-source platform for GPU cluster management and resource scheduling. PAI provides runtime environment support, GPU scheduling, and supports debugging, log collection, and port management. PAI is designed…
We present a prototype of time-of-flight depth-sensing technology, which will be adopted in Project Kinect for Azure as well as in the next-generation of HoloLens. This depth sensor outperforms the current state-of-the-art in terms of…