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World and Human Action Models towards gameplay ideation (Supplementary Video 1)
Supplementary Video 1 provided with the article “World and Human Action Models towards gameplay ideation” (Kanervisto et al. 2025, https://www.nature.com/articles/s41586-025-08600-3 (opens in new tab)). We show video case studies of WHAM-generated gameplay sequences that demonstrate…
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LLMs vs. Torch 1.5: Why Your Code Assistant Can’t Keep Up
In the fast-evolving world of software libraries, code generation models are struggling to keep pace. Most existing benchmarks focus on static, version-agnostic code predictions, failing to capture the true complexity of adapting to frequent updates…