This is the Trace Id: 50cecf5a924e9d31158c3c8a06cc80fc
Skip to main content Microsoft 365 Azure Copilot Windows Surface XBOX Support Windows Apps OneDrive Outlook Moving from Skype to Teams OneNote Microsoft Teams Shop XBOX Accessories Microsoft AI Microsoft Security Azure Dynamics 365 Microsoft 365 for business Microsoft Power Platform Windows 365 Digital Sovereignty Microsoft Developer Microsoft Learn Support for AI marketplace apps Microsoft Tech Community Microsoft Marketplace AppSource Software companies Visual Studio Free downloads & security Education Gift cards Licensing View Sitemap

Rendering of Terrains Using Geometry Clipmaps

This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. Last published: March 31, 2006.

Important! Selecting a language below will dynamically change the complete page content to that language.

Download
  • Version:

    20060328

    Date Published:

    15/07/2024

    File Name:

    gpugcm_20060328.msi

    File Size:

    14.6 MB

    This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as auser navigates within an infinite landscape. The demo requires a recent graphics card from NVIDIA (GeForce 6 series or later) because it uses vertex textures.
  • Supported Operating Systems

    Windows 10, Windows 7, Windows 8

    • Windows 7, Windows 8, or Windows 10
    • Click Download and follow the instructions.